Reply to Re: Beta Application: dPlay Map Changer
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: : You know how it basically sets &dinklogo back to was it already was? It seems to me it would be a slightly better check to set it to that plus 1.
: Yeah, I get that... but I still don't see how adding one would do anything. I feel stupid
: : I meant in furture commands. For example if you made a cammand to dynamically create scripts or soemthing, you'd have to make sure you couldn't create one in another d-mod's folder.
: Ah, yeah.
Argh... There's going to be a small second map in LT, but the first one wasn't created using WinDinkEdit... Does that mean I'm screwed? (the first is completely filled, the second only 1/4th).
: Yeah, I get that... but I still don't see how adding one would do anything. I feel stupid

: : I meant in furture commands. For example if you made a cammand to dynamically create scripts or soemthing, you'd have to make sure you couldn't create one in another d-mod's folder.
: Ah, yeah.
Argh... There's going to be a small second map in LT, but the first one wasn't created using WinDinkEdit... Does that mean I'm screwed? (the first is completely filled, the second only 1/4th).