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Reply to Re: Beta Application: dPlay Map Changer

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December 12th 2002, 02:10 AM
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Kyle
Peasant He/Him Belgium
 
: : You know how it basically sets &dinklogo back to was it already was? It seems to me it would be a slightly better check to set it to that plus 1.

: Yeah, I get that... but I still don't see how adding one would do anything.  I feel stupid

: : I meant in furture commands. For example if you made a cammand to dynamically create scripts or soemthing, you'd have to make sure you couldn't create one in another d-mod's folder.

: Ah, yeah.

Argh... There's going to be a small second map in LT, but the first one wasn't created using WinDinkEdit... Does that mean I'm screwed? (the first is completely filled, the second only 1/4th).