Reply to Re: A somewhat difficult question
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Since Your beta testing for me you can open the map in win-dink edit and check out the blank screens in the pie maze. (i think one may be "pieplc5")
You may need to do a Disable_all_sprites(); and then enable dinks sprite first so as to get rid of all those unwanted sprites. If that doesn't work just tell me if you can't figure out another way. Of course typical coding methods can be used for deciding when he should show up. like an if statement:
if(&story == 3)
{
}
and such.
Edit: if the Disable_all_sprites(); thing doesn't work try a
loop with
int &the_sprite = 2;
loop:
sp_active(&the_sprite, 0);
&the_sprite += 1;
if(&the_sprite < [what ever the # of sprites on the screen is]) goto loop;
You may need to do a Disable_all_sprites(); and then enable dinks sprite first so as to get rid of all those unwanted sprites. If that doesn't work just tell me if you can't figure out another way. Of course typical coding methods can be used for deciding when he should show up. like an if statement:
if(&story == 3)
{
}
and such.
Edit: if the Disable_all_sprites(); thing doesn't work try a
loop with
int &the_sprite = 2;
loop:
sp_active(&the_sprite, 0);
&the_sprite += 1;
if(&the_sprite < [what ever the # of sprites on the screen is]) goto loop;