Reply to Re: Dink Won't Freeze During Intro
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Uh, maybe I'll just try to fix it for you. Try this:
void main (void);
{
preload_seq(561);
preload_seq(563);
preload_seq(567);
preload_seq(569);
wait(1);
freeze(1);
script_attach(1000);
wait(200);
say_stop("blahblah.", 1);
wait(200);
move_stop(1, 6, 477, 1);
wait(200);
sp_dir(1, 2);
wait(200)
say_stop("hehehehehe1);
wait(200);
move_stop(1, 8, 86, 1);
wait(200);
sp_dir(1, 2);
say_stop("blahblahblah...", 1);
wait(200);
say_stop("blah...", 1);
wait(500);
int &wizard = create_sprite(620, 177, 0, 561, 1);
sp_base_walk(&wizard, 560);
sp_speed(&wizard, 5);
move_stop(&wizard, 4, 344, 1);
wait(100);
sp_dir(&wizard, 9);
say_stop("`2Dink!",&wizard);
wait(200);
say_stop("blah?!", 1);
wait(200);
say_stop("`king blahblahblah.", &wizard);
wait(200);
say_stop("blahblahblah quest.", 1);
wait(200);
say_Stop("blahblahblahblahblah-blah-balhblahblahblah...", 1);
int &1 = create_sprite(466, 67, 7, 167, 1);
sp_sequence(&1, 167);
int &2 = create_sprite(332, 166, 7, 167, 1);
sp_sequence(&2, 167);
wait(1000);
}
EDIT: Hm. I'm not really sure is the wait(1); necessary...
void main (void);
{
preload_seq(561);
preload_seq(563);
preload_seq(567);
preload_seq(569);
wait(1);
freeze(1);
script_attach(1000);
wait(200);
say_stop("blahblah.", 1);
wait(200);
move_stop(1, 6, 477, 1);
wait(200);
sp_dir(1, 2);
wait(200)
say_stop("hehehehehe1);
wait(200);
move_stop(1, 8, 86, 1);
wait(200);
sp_dir(1, 2);
say_stop("blahblahblah...", 1);
wait(200);
say_stop("blah...", 1);
wait(500);
int &wizard = create_sprite(620, 177, 0, 561, 1);
sp_base_walk(&wizard, 560);
sp_speed(&wizard, 5);
move_stop(&wizard, 4, 344, 1);
wait(100);
sp_dir(&wizard, 9);
say_stop("`2Dink!",&wizard);
wait(200);
say_stop("blah?!", 1);
wait(200);
say_stop("`king blahblahblah.", &wizard);
wait(200);
say_stop("blahblahblah quest.", 1);
wait(200);
say_Stop("blahblahblahblahblah-blah-balhblahblahblah...", 1);
int &1 = create_sprite(466, 67, 7, 167, 1);
sp_sequence(&1, 167);
int &2 = create_sprite(332, 166, 7, 167, 1);
sp_sequence(&2, 167);
wait(1000);
}
EDIT: Hm. I'm not really sure is the wait(1); necessary...