Reply to Re: more dink.ini woes..
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: so how can i set what the frame delay is between frames? or can you not do that at all
Use this in dink.ini
SET_FRAME_DELAY
will allow you to specify a specific frame delay for one frame. It is (mainly) used in attacking graphics, including Dink's sword. So that the frame of the animation that actually hits (which is set by using SET_FRAME_SPECIAL)
//bow weapon diags
load_sequence_now graphicsdinkowhitd-ba1- 101 75 57 84 -20 -12 20 12
load_sequence_now graphicsdinkowhitd-ba3- 103 75 33 86 -19 -13 19 13
load_sequence_now graphicsdinkowhitd-ba7- 107 75 54 82 -19 -11 19 11
load_sequence_now graphicsdinkowhitd-ba9- 109 75 37 78 -21 -10 21 10
//set which frame can 'hit'
set_frame_special 102 3 1
set_frame_special 104 3 1
set_frame_special 106 3 1
set_frame_special 108 3 1
//make it delay on the third sprite for longer than 75
set_frame_delay 102 2 100
set_frame_delay 104 2 100
set_frame_delay 106 2 100
set_frame_delay 108 2 100
Hope this helps

Use this in dink.ini
SET_FRAME_DELAY
will allow you to specify a specific frame delay for one frame. It is (mainly) used in attacking graphics, including Dink's sword. So that the frame of the animation that actually hits (which is set by using SET_FRAME_SPECIAL)
//bow weapon diags
load_sequence_now graphicsdinkowhitd-ba1- 101 75 57 84 -20 -12 20 12
load_sequence_now graphicsdinkowhitd-ba3- 103 75 33 86 -19 -13 19 13
load_sequence_now graphicsdinkowhitd-ba7- 107 75 54 82 -19 -11 19 11
load_sequence_now graphicsdinkowhitd-ba9- 109 75 37 78 -21 -10 21 10
//set which frame can 'hit'
set_frame_special 102 3 1
set_frame_special 104 3 1
set_frame_special 106 3 1
set_frame_special 108 3 1
//make it delay on the third sprite for longer than 75
set_frame_delay 102 2 100
set_frame_delay 104 2 100
set_frame_delay 106 2 100
set_frame_delay 108 2 100
Hope this helps