Reply to Re: add_exp display issue
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A screw-up with &save_x, &save_y, &missle_source and &missile_target, maybe?
&enemy_sprite is 1 if a monster is hit by a missile. You'll want &missle_source to get the missile number.
Beh, that's everything I can think of right now.
&enemy_sprite is 1 if a monster is hit by a missile. You'll want &missle_source to get the missile number.
Beh, that's everything I can think of right now.