The Dink Network

Reply to Re: more dink.ini woes..

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
December 8th 2002, 06:22 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
: OK, from Gary Hertel's dink.ini index:

: [i]

: 1 = sequence

: 2 = frame (the frame of the sequence)

: 3 = frame delay (the length of the delay between frames)

: ...

: // This command should load the graphic when it is needed

: load_sequence            graphicspath-      1   3 4 5      7 8 9

: [/i]

: ok, what i don't understand is:

: i have an animation, 25 frames long, of some smoke. it's called graphics/chim/chim-**.bmp

: how can i add this to dink.ini. i thought you could do something like:

: load_sequence graphics/chim/chim- 850 75

: where 850 is the frame number, and 75 is the frame delay. but the dink.ini index file talks about the animation "frame", what is this? is this right? what? arrrrgggg....

Let me explain if the others' posts aren't enough.

A sequence exists out of several bmps, such as Dink's idle animation, or a bonca slashing with its tail, etc... A frame would is one of those bmps.

load_sequence graphics/chim/chim- 850 75 would simply place your "sequence" of bmps in sequence slot number 850. You can track this one down at the end of your list in DinkEdit. The 75 refers to the frame delay. This will make the sequence wait 75 milliseconds between frames.

Since you can only have 50 frames in 1 sequence, frame 850 would be impossible.

You may have known several things I explained here, but in any case, this should help you out to include your own graphics.