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August 23rd 2006, 09:19 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Well... I've already made these, but the whole D-Mod they got into is discarded.

Sokoban-style minigame. It's actually pretty good, checks for wall collisions, block collisions, etc. The base screen script has a loop that checks if all "destination"-tiles have a block on them, and then it executes some sort of script (e.g.: warp to other screen, door opens, item appears). There's still a bug that allows you to push multiple blocks, of which only one has to pass a collision-check.

Torches, Zelda-style. Add a number of torches to a room, and a darkness-script. They start initially unlit, the room is dark then. If you light them all with the fireball spell, the room lights up. They stay lit for 60 seconds, and they remember screenchanges. So if you light one, spend 45 seconds on another screen and then return, it'll still burn until its full 60 seconds are over. If one or more of them go out, it's dark again.
I've made several variations to these, including one that if you light all torches on the screen, a door will open. If one (or more) of them goes out, the door closes. I also made an enemy that's very strong when it's dark, and easier to kill when it's light.

The light/dark-ness is done with partial fades from reDink.exe, but I guess I can make some palette thing and make them work with 1.08; if I ever figure out how palette-editing works. As long as variable bleeding is fixed.

In the series "Creative with enemies", I've made a modified spike-enemy. It's a bomber-spike now They walk around on their pins, and the death-sequence (the one when they lie on the ground) is used as attack: When they're on the ground, they shoot a fireball in the air. Then they get up. A few moments later, a shadow appears on the ground near Dink, and the fireball will come down.
There's also a hellfire-version, which is stronger. The hellfire-balls explode (like the bomb) when they hit the ground. Careful when using these, as they also hurt other enemies, which might make a battle easier than expected. Or put a very tough (e.g. stone giant) in a room, and a few of these buggers, and let Dink kill the giant by directing the spike's hellfire-balls at him.

I've made a few "boss-spells", for use in any wizard-style boss battle. The best one, in my opinion, is the firewall. It chooses a point on the screen, and builds a firewall with that point as its center. The direction of the firewall is random.

I also don't know what the heck this post does in this thread, as the ideas aren't discarded, but the D-Mod is.