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July 13th 2006, 04:20 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Okay, after a quick glance, I have spotted a few things.

Firstly, since you assigned &phoenix with brain 9, you should probably use freeze(&phoenix); so it doesn't move around. The second thing is that before you kill_this_task(); (which is misspelled in your version), you should unfreeze(1);.

Also, in the future, it would be helpful if you posted what exactly happens in the game when you run your script is run. I don't see any reason why you need a spawn command for any of this, either.