Reply to Re: Best warp sound for holes?
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: I was just thinking, especialy now that I've found scripted warps don't work quite right, I wonder what is the best warp sound for a hole. That is an opening that Dink walks or crawls threw.
: I've considered leaving the default creek sound, it's symbolic of going threw something (a door) but not locigally right.
: I could use the stairway footsteps, bet that still sounds like a staircase and it's annoyingly long.
: I also have a single footstep sound, takn from the sound of aproching cast knights in the orignal game, but I don't like it alot.
: I was thinking of just making a silent "sound" and use that, but it kind of seems like a waste.
: What do the rest of you use (or prefer) for genaric opening sounds?
It doesn't nead a sound...don't give it one...
: I've considered leaving the default creek sound, it's symbolic of going threw something (a door) but not locigally right.
: I could use the stairway footsteps, bet that still sounds like a staircase and it's annoyingly long.
: I also have a single footstep sound, takn from the sound of aproching cast knights in the orignal game, but I don't like it alot.
: I was thinking of just making a silent "sound" and use that, but it kind of seems like a waste.
: What do the rest of you use (or prefer) for genaric opening sounds?
It doesn't nead a sound...don't give it one...