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April 19th 2006, 07:19 PM

Aardwolf


Appearantly the Dink Spallwood source code uses Direct Draw and many other MS windows functions.
To someone who has experience working with the source code:
Would it be easy to remove the dependence on the library Direct Draw, and all other MS Windows libraries to use SDL instead (maybe with OpenGL added to draw tiles and sprites faster)? Or does the code depend too much on windows and dd calls everywhere, making it too hard to convert everything?
To someone who has experience working with the source code:
Would it be easy to remove the dependence on the library Direct Draw, and all other MS Windows libraries to use SDL instead (maybe with OpenGL added to draw tiles and sprites faster)? Or does the code depend too much on windows and dd calls everywhere, making it too hard to convert everything?