Reply to Re: Problems with Dink.ini
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I think the problem begins when you start to add scrips, because I have 300 screens (Give or take)but no scripts, or sounds. A few screens with visions, and lots of sprites.(I want to add lots of details). If I do start getting these problems though, I would go back to using DinkEdit. I think it is easier to use because it's what I learned first. Before I started making a D-mod, I was editing the original Dink map, and its a pretty large map. I had it running for a long time, and it didn't crash or freeze up.
But then again, many different variables can affect a programs performance. Like you said, the computer might be having hardware difficulties, or it might have undetected viruses causing unexpected errors. If you have a newer, faster computer, and a really old program, there are bound to be problems, but not always. If you have a newer program, and an old and slow computer, problems will arise.
It could just be the developer was lazy and forgot to add a command somewhere. Programming is not easy and does take time.(Time=something I lack...) I do agree that the more data there is to process, the slower\worse it will get.
But then again, many different variables can affect a programs performance. Like you said, the computer might be having hardware difficulties, or it might have undetected viruses causing unexpected errors. If you have a newer, faster computer, and a really old program, there are bound to be problems, but not always. If you have a newer program, and an old and slow computer, problems will arise.
It could just be the developer was lazy and forgot to add a command somewhere. Programming is not easy and does take time.(Time=something I lack...) I do agree that the more data there is to process, the slower\worse it will get.