Reply to I thought I knew what this thread was about...
If you don't have an account, just leave the password field blank.
At first, I thought I knew what this thread was about, and the solution to the problem. But given the answers to it, I'm now confused.
My advice was to simply change the name of the variable &magic to something else. I had something similar, but different in BFTG. Sphinx had made the global variable called &map. I had script with the local variable, &map_number. Every time I would run that script, &map_number would always call &map instead. So, to fix the problem, I just changed the name of the local variable to something else. The script then worked fine.
My advice was to simply change the name of the variable &magic to something else. I had something similar, but different in BFTG. Sphinx had made the global variable called &map. I had script with the local variable, &map_number. Every time I would run that script, &map_number would always call &map instead. So, to fix the problem, I just changed the name of the local variable to something else. The script then worked fine.