Reply to Re: Dink Engine bug - global variables get confused
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Hmmm, so having a choice menu pop up all globals is not reliable - which is where I got &magic_level and &magic_cost becoming 18_level and 18_magic.
I will try a temp variable reassign. I had tried creating 2 new globals which record and load at save machines (Basically Paul's fix for magic not being armed on loading) but this didn't fix things...
The bug is basically - Load a game, magic is loaded status bar shows fully charged. Change weapon... doesn't matter what... and then the charged bar goes, but magic is fully charged and remains so no matter how many times you use it. This doesn't change until you arm a new magic.
I will try a temp variable reassign. I had tried creating 2 new globals which record and load at save machines (Basically Paul's fix for magic not being armed on loading) but this didn't fix things...
The bug is basically - Load a game, magic is loaded status bar shows fully charged. Change weapon... doesn't matter what... and then the charged bar goes, but magic is fully charged and remains so no matter how many times you use it. This doesn't change until you arm a new magic.