Reply to Re: Dnotalk.c
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Try write it like this i find your scripting messy
void main(void)
{
if (&player_map == 500)
{
say("Yeah", 1);
}
if (&player_map == 65)
{
say("Your momma", 1);
}
else
{
int &randy = random(5, 1);
}
if (&randy == 1)
{
say("I don't see anything interesting.",1);
}
if (&randy == 2)
{
say("There isn't much to see here.",1);
}
if (&randy == 3)
{
say("What should I look at?",1);
}
if (&randy == 4)
{
say("Hmm, perhaps I should look at something.",1);
}
if (&randy == 5)
{
say("I see air.",1);
}
}
void main(void)
{
if (&player_map == 500)
{
say("Yeah", 1);
}
if (&player_map == 65)
{
say("Your momma", 1);
}
else
{
int &randy = random(5, 1);
}
if (&randy == 1)
{
say("I don't see anything interesting.",1);
}
if (&randy == 2)
{
say("There isn't much to see here.",1);
}
if (&randy == 3)
{
say("What should I look at?",1);
}
if (&randy == 4)
{
say("Hmm, perhaps I should look at something.",1);
}
if (&randy == 5)
{
say("I see air.",1);
}
}