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THIS IS MY START.c
//runs after main.c
void main( void )
{
//color of screen behind title, 0 is black 255 is white
fill_screen(255);
//unlock screen if dink died in a screenlocked room
screenlock(0);
//mouse pointer
sp_seq(1, 0);
sp_brain(1, 13);
sp_pseq(1,10);
sp_pframe(1,8);
sp_que(1,20000);
sp_noclip(1, 1);
//title screen
int &crap = create_sprite(426,344, 0, 453, 1);
sp_que(&crap, -800);
sp_noclip(&crap, 1);
//start
&crap = create_sprite(76, 434, 14, 192, 1);
sp_script(&crap, "start-1");
sp_noclip(&crap, 1);
sp_touch_damage(&crap, -1);
//load
&crap = create_sprite(314, 434, 14, 193, 1);
sp_script(&crap, "start-2");
sp_noclip(&crap, 1);
sp_touch_damage(&crap, -1);
//exit
&crap = create_sprite(560, 434, 14, 194, 1);
sp_noclip(&crap, 1);
sp_script(&crap, "start-3");
sp_touch_damage(&crap, -1);
//is this necessary? kept it just to be safe.
//(who the hell runs dink off a CD?)
stopcd();
kill_this_task();
}
//runs after main.c
void main( void )
{
//color of screen behind title, 0 is black 255 is white
fill_screen(255);
//unlock screen if dink died in a screenlocked room
screenlock(0);
//mouse pointer
sp_seq(1, 0);
sp_brain(1, 13);
sp_pseq(1,10);
sp_pframe(1,8);
sp_que(1,20000);
sp_noclip(1, 1);
//title screen
int &crap = create_sprite(426,344, 0, 453, 1);
sp_que(&crap, -800);
sp_noclip(&crap, 1);
//start
&crap = create_sprite(76, 434, 14, 192, 1);
sp_script(&crap, "start-1");
sp_noclip(&crap, 1);
sp_touch_damage(&crap, -1);
//load
&crap = create_sprite(314, 434, 14, 193, 1);
sp_script(&crap, "start-2");
sp_noclip(&crap, 1);
sp_touch_damage(&crap, -1);
//exit
&crap = create_sprite(560, 434, 14, 194, 1);
sp_noclip(&crap, 1);
sp_script(&crap, "start-3");
sp_touch_damage(&crap, -1);
//is this necessary? kept it just to be safe.
//(who the hell runs dink off a CD?)
stopcd();
kill_this_task();
}