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February 27th 2006, 08:47 AM
pq_knight.gif
and1
Peasant He/Him
 
Druidboss-1.c

void talk (void)
{
freeze(1);
freeze(&current_sprite);
if (&druidsquest1 == 0);
{
say_stop("`4Dink we need your help!",&current_sprite);
say_stop("Ok,What do you need",1);
say_stop("`4We are out of healing powder",&current_sprite);
say_stop("So?",1);
say_stop("`4We need it for experiments and such",&current_sprite);
say_stop("Can't you get it yourself?",1);
say_stop("`4No,we are buisy can you go and talk to healer?",&current_sprite);
say_stop("Ok i guess",1);
say_stop("`4Hurry!",&current_sprite);
say_stop("I will",1);
&druidsquest1 = 1;
goto kraj
}
if (&druidsquest1 == 1)
{
say_stop("`4Do you have it?",&current_sprite);
say_stop("Nope not yet",&current_sprite);
say_stop("`4Please go get it",&current_sprite);
say_stop("Ok",1);
}
if (&druidsquest1 == 2);
{
say_stop("She sad she's gonna send it to you",1);
say_stop("`4Good",&current_sprite);
say_stop("Where is my reward?",1);
say_stop("`4Ah.Here it is",&current_sprite);
choice_start();
title_start();
Chose your reward:
title_end();
"Strenght +1"
"Defense +1"
"Magic +1"
choice_end();
if (&result == 1)
{
&druidsquest1 = 3;
&strenght += 1;
goto kraj
}
if (&result == 2)
{
&druidsquest1 = 3;
&defense += 1;
goto kraj
}
if (&result == 3)
{
&druidsquest1 = 3;
&magic += 1;
goto kraj
}
if (&druidsquest1 == 3)
{
say_stop("`4Hi Dink",&current_sprite);
say_stop("Hi",1);
}
kraj:
unfreeze(1);
unfreze(&current_sprite);
}

Healer.c

void talk (void)
{
freeze(1);
choice_start();
"Heal me"
(&druidsquest1 == 1) "Druid's told me to ask you to give em some healing powder"
"Leave"
choice_end();
if (&result == 1)
{
&life=&lifemax
goto kraj
}
if (&result == 2)
{
say_stop("`8Say to them that i will send it",&current_sprite);
wait(250);
say_stop("Ok",1);
&druidsquest1 = 2;
goto kraj
}
kraj:
unfreeze(1);
}

I marked with this sing what doesnt want to run