Reply to Re: Favourite Dmod Ideas
If you don't have an account, just leave the password field blank.
And it works, even if you change the save_game_info for one savefile, all the others stay in their own format:
if (&player_map == 35)
{
set_save_game_info("Dink's House. Level &level");
}
if (&player_map == 39)
{
set_save_game_info("Banana country. Level &level");
}
if (&player_map == 140)
{
set_save_game_info("Mines of Death. Level &level");
}
Saving a game on screen 35 in slot one, and then going to screen 140 and save in slot two, and then load, you'll see this:
Dink's House. Level: 1
Mines of Death. Level: 1
And that's just so cool.
if (&player_map == 35)
{
set_save_game_info("Dink's House. Level &level");
}
if (&player_map == 39)
{
set_save_game_info("Banana country. Level &level");
}
if (&player_map == 140)
{
set_save_game_info("Mines of Death. Level &level");
}
Saving a game on screen 35 in slot one, and then going to screen 140 and save in slot two, and then load, you'll see this:
Dink's House. Level: 1
Mines of Death. Level: 1
And that's just so cool.