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Reply to Re: FB1 Bugs - specifically screenlock issues

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January 18th 2006, 01:36 AM
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wesley
Peasant He/Him United States
 
yeah, using the sp_active() worked. I actually had seen that in the Dink C ref and tried it earlier today and got it working. I played through it and found several bugs that I fixed. I am sending version 2.0 to Tal tonight, but any other bugs you find can be addressed through a patch. I will fix probably anything that is major (forces you to quit/reload a game) but probably won't take the time to fix any cosmetic changes.