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November 3rd 2002, 07:18 PM
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SimonK
Peasant He/Him Australia
 
Okay-smokey.... This patch fixes some more little hardness errors, a snow storm out of alignment, some spelling mistakes, and the biggy is the tree on the bridge in the land of Rydlemidis. It no longer loses hardness if you use fireball or Hellfire on it - sorry, but now you'll have to guess the riddle.

Other stuff - tried to contain the npc conversations in bars, sometimes works, sometimes doesn't. Skull in Shaman's house in Firewood has script attached so that Dink gets told not to try and take it.

Throwing Stars - I've removed the wait between throwing as it didn't work properly. Also increased the power of the first 5 stars.

Hyper-sword bug - thought I had this one nailed, but Striker (the unofficial 5th Beta Tester) has pointed out I hadn't. Now it should be gone. [famous last words I know] But basically if you were on the frigate, saved and then loaded a game earlier where you had the sword armed, you were charged with hyper-speed.

And finally a belated thank-you to Striker and Sphinx, as my irresponsible subconscious has used a number of things from BFTG for PQ. Namely "ThunderStrike/Deus Strike Magic" and the army of robots. I had access to scripts and plot outlines for BFTG over a year ago when I was going to complete the DMOD, then I pulled out. Unfortunately my subconscious didn't, and then when developing PQ I unknowingly re-used things. Oh well. See readme.txt in patch for a little more info.