Reply to Re: FB1 Bugs - specifically screenlock issues
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January 17th 2006, 12:13 PM
Arik
I figured that you'd be relearning stuff - it only takes a couple of months before you go back to look at your own scripts and think "buh?", I find
I like the random enemies too. I'm pretty sure the problem is in the use of sp_disabled to stop the sprite. Disabling the sprite will it from moving, but according the the DinkC reference the script still runs, which means they're still brain 9 and they're still counted as live enemies by the screenlock script. Seriously, try replacing the sp_disabled commands with
sp_active(¤t_sprite, 0);
That'll remove the sprite entirely, so I'm 99% sure that will work. Although if using an sp_kill command didn't work then maybe not. Hmm.
I'll have a quick run through the game either tonight or tomorrow. If you don't mind being harassed a little with more bugs, that is
I like the random enemies too. I'm pretty sure the problem is in the use of sp_disabled to stop the sprite. Disabling the sprite will it from moving, but according the the DinkC reference the script still runs, which means they're still brain 9 and they're still counted as live enemies by the screenlock script. Seriously, try replacing the sp_disabled commands with
sp_active(¤t_sprite, 0);
That'll remove the sprite entirely, so I'm 99% sure that will work. Although if using an sp_kill command didn't work then maybe not. Hmm.
I'll have a quick run through the game either tonight or tomorrow. If you don't mind being harassed a little with more bugs, that is