Reply to Re: Pushing and hardness.
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Well, no. I suggested to remove the hardness in the editor ((Win)DinkEdit), and set the hardness after the x-coord has been changed. Since there's no hardness to begin with, changing sp_x() won't bring any hardness difficulties. Then making it hard, and draw_hard_sprite() would work.
(That's lots of "hardness" in just a few sentences)
(That's lots of "hardness" in just a few sentences)