Reply to Re: New File: Dink Smallwood v1.08 - Release Candidate 3
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32-bit colour works here. Barely any crashes, but the game runs pretty slow.
When I use 16-bit colour mode the game runs smooth and fast, even the fades. No crashes then either.
There's only the white background graphics bug in truecolour mode, where the sprite would show the white if it wasn't converted to a Dink palette. It doesn't do this in 256 colour mode...
Ah, I noticed that if I set my screen's colour mode to 256 colours and I try to run the game in windowed mode, it crashes.
When I use 16-bit colour mode the game runs smooth and fast, even the fades. No crashes then either.
There's only the white background graphics bug in truecolour mode, where the sprite would show the white if it wasn't converted to a Dink palette. It doesn't do this in 256 colour mode...
Ah, I noticed that if I set my screen's colour mode to 256 colours and I try to run the game in windowed mode, it crashes.