Reply to Globals and the if statement
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I am working on the demo of my DMOD for about a week. I have a small problem with the globals and the if statements. No matter what I try it doesnt work! Creating a global is easy but if I want to change it's value in the game it realy doesnt seem to work. That is what I tried:
int &story = 1;
&story = 1;
As for the if statement let's say that I have a default value of &story witch is 0. But if in one of the scripts I set that it'll work ONLY if &story is ex. 3 that script is still launched (although the current value of that Global is still 0) >
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I am slowly going mad here>
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HELP!!!!!!!!!!!!!!!!!!!!
int &story = 1;
&story = 1;
As for the if statement let's say that I have a default value of &story witch is 0. But if in one of the scripts I set that it'll work ONLY if &story is ex. 3 that script is still launched (although the current value of that Global is still 0) >







I am slowly going mad here>










HELP!!!!!!!!!!!!!!!!!!!!