Reply to Re: Stat Reliant Stats
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How do you mean? I don't see
defense += ...;
anywhere?
void add_ag( void )
{
&crap = &argument1;
add_ag_loop:
wait(1);
&crap -= 1;
&agility += 1;
&ag_def_count += 1;
if (&ag_def_count == 8)
{
//8 agility raises 1 defense
&defense += 1;
&ag_def_count = 0;
}
//For example, if agility should also raise magic for some crazy reason
&ag_mag_count += 1;
if (&ag_mag_count == 5)
{
//5 agility raises 1 magic
&magic += 1;
&ag_mag_count = 0;
}
goto add_ag_loop;
}
This might work too...
defense += ...;
anywhere?
void add_ag( void )
{
&crap = &argument1;
add_ag_loop:
wait(1);
&crap -= 1;
&agility += 1;
&ag_def_count += 1;
if (&ag_def_count == 8)
{
//8 agility raises 1 defense
&defense += 1;
&ag_def_count = 0;
}
//For example, if agility should also raise magic for some crazy reason
&ag_mag_count += 1;
if (&ag_mag_count == 5)
{
//5 agility raises 1 magic
&magic += 1;
&ag_mag_count = 0;
}
goto add_ag_loop;
}
This might work too...