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December 30th 2005, 03:35 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
How do you mean? I don't see

defense += ...;

anywhere?

void add_ag( void )
{
&crap = &argument1;
add_ag_loop:
wait(1);
&crap -= 1;
&agility += 1;
&ag_def_count += 1;
if (&ag_def_count == 8)
{
//8 agility raises 1 defense
&defense += 1;
&ag_def_count = 0;
}
//For example, if agility should also raise magic for some crazy reason
&ag_mag_count += 1;
if (&ag_mag_count == 5)
{
//5 agility raises 1 magic
&magic += 1;
&ag_mag_count = 0;
}
goto add_ag_loop;
}

This might work too...