Reply to Re: Favourite Dmod Ideas
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December 30th 2005, 01:32 AM

toa


More sub-games. I don't think these have been done enough.
Ever since I first played Super Stellar Alien Kapow in Planet of the Robots, I've loved sub-games.
The one I'd like to see in Dink is Pong.
One sprite updates its Y coord based on Dink's location (player 1's paddle). The second sprite runs its Y-coord script in a loop with a wait(something) (the wait will be required to give the computer's paddle a handicap). The third sprite, using a non-brain, will also wait/loop and update its x, y, and direction. When its X gets above or below a certain value, one of two text sprites is updated to reflect the score.
(I've implemented pong in three different languages. I shudder to think that I might do it again...)
Ever since I first played Super Stellar Alien Kapow in Planet of the Robots, I've loved sub-games.
The one I'd like to see in Dink is Pong.
One sprite updates its Y coord based on Dink's location (player 1's paddle). The second sprite runs its Y-coord script in a loop with a wait(something) (the wait will be required to give the computer's paddle a handicap). The third sprite, using a non-brain, will also wait/loop and update its x, y, and direction. When its X gets above or below a certain value, one of two text sprites is updated to reflect the score.
(I've implemented pong in three different languages. I shudder to think that I might do it again...)