Reply to Re: Favourite Dmod Ideas
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I have had this idea for quite a while now: a Zelda style sword.
There are bow functions that can be used to time how long you hold down the attack button. If you release the button too early (with a bow: doesn't shoot), you slash the sword normally, if you release the button after some time (with a bow: shoot the arrow), you do the circle-blade attack.
There need to be made sequences for the charging and for the circle-blade attack itself. The frames of the latter should be set special in dink.ini, with a hardness rotating around Dink to create the circling effect.
I think it can be done, but it's too much work for me to be currently doing. Maybe someone else can create it?
There are bow functions that can be used to time how long you hold down the attack button. If you release the button too early (with a bow: doesn't shoot), you slash the sword normally, if you release the button after some time (with a bow: shoot the arrow), you do the circle-blade attack.
There need to be made sequences for the charging and for the circle-blade attack itself. The frames of the latter should be set special in dink.ini, with a hardness rotating around Dink to create the circling effect.
I think it can be done, but it's too much work for me to be currently doing. Maybe someone else can create it?