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Reply to Re: Vision problem and stuff in the haddeluff

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December 21st 2005, 02:58 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
That's because you should force vision in a seperate script that's attached to the screen. You should create the cutscene, change a variable before the screenfade, then do the screenfade and the script that's attached to the screen should check for that variable and change the vision accordingly. When the screen fades up, the vision has been changed and you can continue the cutscene. Oh, and it's better to use & vision = ... instead of force_vision(...) anyway, though it's probably fixed in v1.08 anyway