Reply to Re: New Dev File: Video Tutorial: Bombrox
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I must say I was honestly surprised by the Dink Engine.
Each bomb blows up two rocks, this is done by a missile. There is just one &missile_target; global variable. But the scripts only have one &missile_target check, but blow up both rocks.
The Dink engine uses quantum physics? Heisenberg states that if you know the exact moment a rock blows up, you don't know anything about it's sp_x() and sp_y(), so could the engine think they're all on the same spot?
Okay, that last paragraph was nonsense, but I was positively surprised.
Each bomb blows up two rocks, this is done by a missile. There is just one &missile_target; global variable. But the scripts only have one &missile_target check, but blow up both rocks.
The Dink engine uses quantum physics? Heisenberg states that if you know the exact moment a rock blows up, you don't know anything about it's sp_x() and sp_y(), so could the engine think they're all on the same spot?
Okay, that last paragraph was nonsense, but I was positively surprised.