Reply to Re: sprites-editor\sprites-script
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Not to be rude but why would you want to delete then recreate something that is already there?
Perhaps cypry has the better idea. This would allow you to reuse an existing object based on your scripts needs.
My 2 questions are.
1. Is there performance hit between using a sprite spawned in a script instead of one created in the editor?
2.When does garbage collection take place in the dink engine and how long will Windows take before it finalizes?
Silly anectdote, when I studied Netware 3 they mentioned that 1 of the memory pools did not release unused memory, even when a process was removed. They explained that there were 2 ways to increase this memory. (a) reboot the server (b) install more Ram.
Is there such a thing as hot-swappable Ram?
mm
Perhaps cypry has the better idea. This would allow you to reuse an existing object based on your scripts needs.
My 2 questions are.
1. Is there performance hit between using a sprite spawned in a script instead of one created in the editor?
2.When does garbage collection take place in the dink engine and how long will Windows take before it finalizes?
Silly anectdote, when I studied Netware 3 they mentioned that 1 of the memory pools did not release unused memory, even when a process was removed. They explained that there were 2 ways to increase this memory. (a) reboot the server (b) install more Ram.
Is there such a thing as hot-swappable Ram?
mm