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First, you'll need Button6 ...
void main ( void )
{
//player map
show_bmp("tiles\map1.bmp", 1, 0);
kill_this_task();
}
Then you'll need s2-map...
//map stuff
void main( void )
{
//lets kill the rest by loading a blank screen.
&player_map = 11;
sp_nodraw(1, 1);
load_screen(2);
draw_screen();
//screen is blank, now what
copy_bmp_to_screen("tiles\map1.bmp");
playsound(46, 11010, 0,0,1);
int &math = 24;
&math *= &location;
&math += 200;
freeze(1);
//int &crap = say_xy("`%You are currently at location &location.", 0,385);
//make letters perm
//sp_kill(&crap, 0);
wait_for_button();
unfreeze(1);
kill_this_task();
}
Remember to put your map(called map1.bmp)in
your tiles folder.
void main ( void )
{
//player map
show_bmp("tiles\map1.bmp", 1, 0);
kill_this_task();
}
Then you'll need s2-map...
//map stuff
void main( void )
{
//lets kill the rest by loading a blank screen.
&player_map = 11;
sp_nodraw(1, 1);
load_screen(2);
draw_screen();
//screen is blank, now what
copy_bmp_to_screen("tiles\map1.bmp");
playsound(46, 11010, 0,0,1);
int &math = 24;
&math *= &location;
&math += 200;
freeze(1);
//int &crap = say_xy("`%You are currently at location &location.", 0,385);
//make letters perm
//sp_kill(&crap, 0);
wait_for_button();
unfreeze(1);
kill_this_task();
}
Remember to put your map(called map1.bmp)in
your tiles folder.