The Dink Network

Reply to Re: button

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
November 16th 2005, 08:08 PM
custom_carrie2004.gif
carrie2004
Peasant She/Her Canada
*chomp* 
First, you'll need Button6 ...

void main ( void )
{
//player map

show_bmp("tiles\map1.bmp", 1, 0);
kill_this_task();

}

Then you'll need s2-map...

//map stuff

void main( void )
{

//lets kill the rest by loading a blank screen.
&player_map = 11;
sp_nodraw(1, 1);

load_screen(2);
draw_screen();

//screen is blank, now what

copy_bmp_to_screen("tiles\map1.bmp");
playsound(46, 11010, 0,0,1);
int &math = 24;

&math *= &location;
&math += 200;

freeze(1);

//int &crap = say_xy("`%You are currently at location &location.", 0,385);
//make letters perm
//sp_kill(&crap, 0);

wait_for_button();

unfreeze(1);
kill_this_task();
}

Remember to put your map(called map1.bmp)in
your tiles folder.