Reply to Re: adding graphics to the dinkedit cache
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The question "Where should the Dink.ini be located" gives me the idea that you haven't read the basic tutorial about how to start a D-Mod or where all the parts of a D-Mod are saved (like the graphics, the script, the mapfile, etc), because you should know where you can find them for any D-Mod. You can't just create a Dink.ini and place it somewhere of course.
The Dink.ini file can be found in the directory of a D-Mod, without any subdirectories, so directly: [directory_name]/Dink.ini. For example, the Dink.ini file of the main game can be found in C:\Program Files\Dink Smallwood\dink\Dink.ini when you've installed the game in the default directory (the C:\Program Files\Dink Smallwood part). Likewise, for a D-Mod, it can be found in the directory of that D-Mod. And in there, you should edit that Dink.ini file if you want to have new graphics in your D-Mod. If you want to have new graphics in your D-Mod, you should edit the Dink.ini file of that D-Mod and not the Dink.ini file of the main game (dink) as you won't be distributing that file but only the files of your own D-Mod directory.
The Dink.ini file can be found in the directory of a D-Mod, without any subdirectories, so directly: [directory_name]/Dink.ini. For example, the Dink.ini file of the main game can be found in C:\Program Files\Dink Smallwood\dink\Dink.ini when you've installed the game in the default directory (the C:\Program Files\Dink Smallwood part). Likewise, for a D-Mod, it can be found in the directory of that D-Mod. And in there, you should edit that Dink.ini file if you want to have new graphics in your D-Mod. If you want to have new graphics in your D-Mod, you should edit the Dink.ini file of that D-Mod and not the Dink.ini file of the main game (dink) as you won't be distributing that file but only the files of your own D-Mod directory.