Reply to Re: adding graphics to the dinkedit cache
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- Name the bitmap name-01.bmp, name-02.bmp, etc..
- Place them in the Graphics directory, or in a subfolder in that directory
- Add a line to Dink.ini of your D-Mod:
load_sequence_now graphics\name- 850 NOTANIM
They're now in the game/editor (in sequence 850).
- Place them in the Graphics directory, or in a subfolder in that directory
- Add a line to Dink.ini of your D-Mod:
load_sequence_now graphics\name- 850 NOTANIM
They're now in the game/editor (in sequence 850).