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How to track a characteristic of a sprite as a variable? Something alng the lines of
void beaver(void)
{
int &beaverx;
sp_x(&killerbeaversupersprite, 34) = &beaverx;
&beaverx += 53;
}
that?
Thats probably wrong, but what is the exact thing, if possible?
Thanks.
void beaver(void)
{
int &beaverx;
sp_x(&killerbeaversupersprite, 34) = &beaverx;
&beaverx += 53;
}
that?
Thats probably wrong, but what is the exact thing, if possible?
Thanks.