Reply to Re: .d and .ff
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It wasn't size so much the advantage for me, as the speed it loads screens with new graphics. preload_seq() seemed to work better (faster) with dir.ff files on my computers when entering these screens than if the graphics were just bmps.
But then, years after I finished SOB I've had emails saying graphics seemed to be missing in the riddle displays - which I put done to memory leakage... bad scripting not using kill_this_task() on every script that was not attached to an editor/map based sprite.
But then, years after I finished SOB I've had emails saying graphics seemed to be missing in the riddle displays - which I put done to memory leakage... bad scripting not using kill_this_task() on every script that was not attached to an editor/map based sprite.