Reply to Re: The Three Pillars of Dink v1.08
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Sorry, but that sounds like... weird stuff 
First we have &x, &y = 4, 6 (if you don't mind the notation), then it executes bob(), now, if I gather it correctly, &x, &y = 4, 8, which is what he says when it executes function(). Then, &x is devided by 2, leaving &x, &y = 2, 8...
Do you mean that while &x changes its value from 4 to 2 in the proc jumping, &y reverts back to its old value? How come? Has it anything to do with the separate int &y in bob()?

First we have &x, &y = 4, 6 (if you don't mind the notation), then it executes bob(), now, if I gather it correctly, &x, &y = 4, 8, which is what he says when it executes function(). Then, &x is devided by 2, leaving &x, &y = 2, 8...
Do you mean that while &x changes its value from 4 to 2 in the proc jumping, &y reverts back to its old value? How come? Has it anything to do with the separate int &y in bob()?