Reply to Yargh, bumwaffle!
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Woah I'm tired. When I close my eyes I feel like I'm going through some sort of vortex thing. Anyways, I got this script see (suprise suprise) and it almost doesent run. the last sign of it working is when it plays the midi. Or it unfreezes, whichever is last. So, heres the script type animal. Its probobly something stupid, but its really bothering me.
void main(void)
{
if(&story == 8);
{
stopmidi("9");
freeze(1);
wait(1000);
say_stop("Hmmm... I'ts a little quite...", 1);
wait(800);
say_stop("Too quite...", 1);
wait(300);
move_stop(1, 8, 300, 1);
wait(400);
screenlock(1);
wait(700);
say_stop("That is not a good sign.", 1);
playmidi("4.mid");
wait(500);
unfreeze(1);
int &where = (random(1, 400));
int &wheere2 = (random(1, 2));
int &wheeere3;
int &dir;
int &sequence;
loop:
&where = (random(1, 400));
&wheere2 = (random(1, 2));
If(&wheere2 == 1)
{
&wheere2 = 370;
&wheeere3 = 270;
}
If(&wheere2 == 2)
{
&wheere2 = 270;
&wheeere3 = 370;
}
if(&wheere2 = 370)
{
&dir = 4;
&sequence = 531;
}
if(&wheere2 = 370)
{
&dir = 6;
&sequence = 533;
}
int &boncabonc = create_sprite(&wheere2, &where1, 16, &sequence, 1);
sp_speed(&boncabonc, 1);
sp_base_walk(&boncabonc, 530);
move(&boncabonc, &dir, &wheeere3, 1);
wait(2000);
goto loop;
}
}
Thanks.
void main(void)
{
if(&story == 8);
{
stopmidi("9");
freeze(1);
wait(1000);
say_stop("Hmmm... I'ts a little quite...", 1);
wait(800);
say_stop("Too quite...", 1);
wait(300);
move_stop(1, 8, 300, 1);
wait(400);
screenlock(1);
wait(700);
say_stop("That is not a good sign.", 1);
playmidi("4.mid");
wait(500);
unfreeze(1);
int &where = (random(1, 400));
int &wheere2 = (random(1, 2));
int &wheeere3;
int &dir;
int &sequence;
loop:
&where = (random(1, 400));
&wheere2 = (random(1, 2));
If(&wheere2 == 1)
{
&wheere2 = 370;
&wheeere3 = 270;
}
If(&wheere2 == 2)
{
&wheere2 = 270;
&wheeere3 = 370;
}
if(&wheere2 = 370)
{
&dir = 4;
&sequence = 531;
}
if(&wheere2 = 370)
{
&dir = 6;
&sequence = 533;
}
int &boncabonc = create_sprite(&wheere2, &where1, 16, &sequence, 1);
sp_speed(&boncabonc, 1);
sp_base_walk(&boncabonc, 530);
move(&boncabonc, &dir, &wheeere3, 1);
wait(2000);
goto loop;
}
}
Thanks.