Reply to Re: maps and button6
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Brr, how about taking a look at the script of the button that controls the map?
In there, you see that the availability of Dink's map depends on a variable and that almost certainly varies in your own D-Mod.. so you'd need to modify that script, place it in your Story directory and also create the map (as bitmap) of the world and place it in the Tiles directory.
