The Dink Network

Reply to Re: maps and button6

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 12th 2005, 03:12 PM
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Brr, how about taking a look at the script of the button that controls the map? In there, you see that the availability of Dink's map depends on a variable and that almost certainly varies in your own D-Mod.. so you'd need to modify that script, place it in your Story directory and also create the map (as bitmap) of the world and place it in the Tiles directory.