Reply to Re: Conversation Scripts
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If you want Dink to say something when he enters a screen, place it in void main(void) like I did in the example script. If you want to make him say it regardless of the value of the &story variable, just remove the if-statement. Or, if you want Dink to say something every x seconds, do:
void main(void)
{
mainloop:
say("Hey, I say this every 5 seconds", 1);
wait(5000);
goto mainloop;
}
Now it loops every 5000 milliseconds which is 5 seconds.. you can change that of course if you want a different timing.
void main(void)
{
mainloop:
say("Hey, I say this every 5 seconds", 1);
wait(5000);
goto mainloop;
}
Now it loops every 5000 milliseconds which is 5 seconds.. you can change that of course if you want a different timing.