Reply to Re: Conversation Scripts
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"Attach that script to a sprite on a screen and it'll make Dink say that. The freeze commands prevent him from moving, the say_stop (as opposed to say) pauses the script and allows the player to use spacebar to skip..."
Yeah I knew that. Thanks for the other info though but how do I make Dink say something when he walks on a certain screen?
Yeah I knew that. Thanks for the other info though but how do I make Dink say something when he walks on a certain screen?