The Dink Network

Reply to Re: Conversation Scripts

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 9th 2005, 09:32 AM
duckdie.gif
BeheadedDuck
Peasant He/Him Australia
So lazy... So incredibly lazy... 
"Attach that script to a sprite on a screen and it'll make Dink say that. The freeze commands prevent him from moving, the say_stop (as opposed to say) pauses the script and allows the player to use spacebar to skip..."

Yeah I knew that. Thanks for the other info though but how do I make Dink say something when he walks on a certain screen?