Reply to Re: Conversation Scripts
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void main(void)
{
if (&story == 1)
{
freeze(1)
say_stop("Story is 1, soon it'll be 2!", 1);
&story = 2;
unfreeze(1)
}
}
Attach that script to a sprite on a screen and it'll make Dink say that. The freeze commands prevent him from moving, the say_stop (as opposed to say) pauses the script and allows the player to use spacebar to skip and then &story = 2 sets &story to two.
Edit: redink1, fix the board for the next gen: when modifying a post with script in it, it places everything on one line.. happened to me a few times
{
if (&story == 1)
{
freeze(1)
say_stop("Story is 1, soon it'll be 2!", 1);
&story = 2;
unfreeze(1)
}
}
Attach that script to a sprite on a screen and it'll make Dink say that. The freeze commands prevent him from moving, the say_stop (as opposed to say) pauses the script and allows the player to use spacebar to skip and then &story = 2 sets &story to two.
Edit: redink1, fix the board for the next gen: when modifying a post with script in it, it places everything on one line.. happened to me a few times