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Reply to Re: Sprite hardness in script?

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July 5th 2005, 05:21 AM
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
int &sprite = create_sprite(x,y,brain,seq,frame);
sp_hard(&sprite, 0);

and then:

draw_hard_sprite(&sprite);

or

draw_hard_map();