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Reply to Re: New D-Mod: An Age Of Darkness

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July 3rd 2005, 12:54 PM
dragon.gif
well, if i don't want him to move shall i just have:

void main()
{
sp_nodraw(&current_sprite, 1);
sp_touch_damage(&current_sprite, -1);
}
void touch()
{
say("Mirage wall!", 1);
}