Reply to Re: How will Dink lose weight?
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What do you mean, "can't get any stuff"? Giving the player items is done with add_item("item-xxx",seq,frame); but you probably already know that.
Now, because your character is a slayer and not the original Dink, you'll have trouble giving him swords and bows. This is because when you equip an item, it uses a different set of graphics for his attacking and such. So when you give your slayer a sword, the player will look like Dink when he equips that item.
Things like gold and health are done with a single variable (&gold and &life), they'll still function when the main character looks different (ie not Dink). So you'll have to change the item scripts that you want to use: you could still create a fireball (as magic) but you'd have to remove the graphics where Dink's arm engulves in fire (and keep the slayer's graphics) and as a weapon, you'd have to think of something like an axe yet without the throwing graphics.
Now, because your character is a slayer and not the original Dink, you'll have trouble giving him swords and bows. This is because when you equip an item, it uses a different set of graphics for his attacking and such. So when you give your slayer a sword, the player will look like Dink when he equips that item.
Things like gold and health are done with a single variable (&gold and &life), they'll still function when the main character looks different (ie not Dink). So you'll have to change the item scripts that you want to use: you could still create a fireball (as magic) but you'd have to remove the graphics where Dink's arm engulves in fire (and keep the slayer's graphics) and as a weapon, you'd have to think of something like an axe yet without the throwing graphics.