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June 22nd 2005, 10:46 AM
fish.gif
Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
it's schack on swedish - that's chess in English

Anyway. If you want Dink to move, you can use:

move_stop(1, direction, destination-x or destination-y, 1);

where direction is 2 (down), 4 (left), 6 (right) or 8 (up) (see numpad) and destination-x or -y is the coordinate where Dink will stop. So:

move_stop(1, 8, 20, 1);

will make Dink (1) move up (8) to y-coordinate 20 (20) and he can walk through hardness (1).

Now, you want Dink to move to x=337 and y=301. You'll have to check where Dink is currently standing and then use the correct movement commands to get him there (if his posistion is below that, let him move up and so on).

In addition, if you want the &knight1 and &knight2 sprites to move, you should just set their speed to 1 as they can't move without a speed. Note that sp_base_walk and sp_speed have &oldman instead of &knight1 or &knight2.