Reply to My experiences with lots of graphics
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[mumbling rambling mode on]
The more you add the slowly Dink runs - and if you start playing around with init("load sequence...."); things can get ugly on low end machines.
I'm currently testing Pilgrim's Quest on my old P200 MMX and it is verrrrry slow when loading screens with new graphics... let alone what I might find at the end of the DMOD when I started to use the init command to load new graphics. I use the save machine script to check which version of graphics need to be in which slots depending on the story... what this means is that when you go to a screen with a save machine... it takes a little while for Dink to actually step into that screen - kinda annoying, not sure what to do about that - I could go back to my first plan which was have the checking scripts fired of on loading weapons/magic... but that seemed to be double handling. Ahhhh.... when will this DMOD ever be finished!!!!
[/end mumbling rambling]
The more you add the slowly Dink runs - and if you start playing around with init("load sequence...."); things can get ugly on low end machines.
I'm currently testing Pilgrim's Quest on my old P200 MMX and it is verrrrry slow when loading screens with new graphics... let alone what I might find at the end of the DMOD when I started to use the init command to load new graphics. I use the save machine script to check which version of graphics need to be in which slots depending on the story... what this means is that when you go to a screen with a save machine... it takes a little while for Dink to actually step into that screen - kinda annoying, not sure what to do about that - I could go back to my first plan which was have the checking scripts fired of on loading weapons/magic... but that seemed to be double handling. Ahhhh.... when will this DMOD ever be finished!!!!
[/end mumbling rambling]