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June 7th 2005, 08:09 PM
dragon.gif
hey, i got a problem again... my script (below)
that shall higher the story to 2, automaticly runs the second conversation and thats pretty strange, here is the script:
void talk(void)
{
freeze(1)
freeze(¤t_sprite)
if (&story == 0)
{
say_stop("hello, mother", 1);
wait(250);
say_stop("`3hello doll", ¤t_sprite);
wait(250);
say_stop("`3isn't that the sound of the ice-cream-boat?", ¤t_sprite);
wait(250);
say_stop("ice-cream...? ICE-CREAM!!", 1);
wait(250);
say_stop("`3HEY,Calm down!!", ¤t_sprite);
wait(250);
say_stop("i want! i want!", 1);
wait(250);
say_stop("`3okay, here you have some money.", ¤t_sprite);
wait(250);
say_stop("thanks!", 1);
wait(250);
say_stop("`3dont eat so your stomach explodes!", ¤t_sprite);
wait(250);
unfreeze(1)
unfreeze(¤t_sprite)
}
if (&story == 0)
{
&story = 2;
}
if (&story >= 2)
{
say_stop("hi, mom", 1);
wait(250);
say_stop("`3wasnt the ice-cream good?", ¤t_sprite);
wait(250);
say_stop("i havent eated yet", 1);
unfreeze(1);
unfreeze(¤t_sprite);
}
}
to make a sound run, shall you just write in playsound: "sound"
or somthing? and if you want him t get some gold, you write in get_gold 100, or something?