Reply to Re: Bah, humbug.
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int &arrowy;
&yarrow = sp_y(&arrow, -1);
rename &arrowy to &yarrow and you'll be fine. At least, I hope
As you can see, it's easy to look over these things.
ADDITION:
Oh, and for the same reason, you'll have to watch out with
if(&tifany==1)
{
int &tifanytwo = Create_sprite(110, 290, 16, 227, 1);
too. &tifanytwo starts with &tifany.
&yarrow = sp_y(&arrow, -1);
rename &arrowy to &yarrow and you'll be fine. At least, I hope

ADDITION:
Oh, and for the same reason, you'll have to watch out with
if(&tifany==1)
{
int &tifanytwo = Create_sprite(110, 290, 16, 227, 1);
too. &tifanytwo starts with &tifany.