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well, i thught patching up my dmod before sending it to the site was a good idea so i decided to fix a thing i had problems with, it's thati usulally made visions for the things they shall say depending on the storyline, so another sprite appeared and said another thing, but now when i did it like this, it didnt work
only the first conversation works!
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
if (&story < 3)
say_stop("Hello, mother", 1);
wait(250);
say_stop("`5hello darling, what about going to johnny?", ¤t_sprite);
wait(250);
say_stop("Great idea! Bye mum!", 1);
wait(250);
say_stop("`5remember to come home for dinner!", ¤t_sprite);
wait(250);
&story = 1;
unfreeze(1);
unfreeze(¤t_sprite);
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
if (&story >= 3);
say_stop("Hi, mother", 1);
wait(250);
say_stop("`5it aint dinner time yet.", ¤t_sprite);
wait(250);
say_stop("uhm... i shall... go, on a picnic, i might not come back on a while", 1);
wait(250);
say_stop("`5Oh, ok.", ¤t_sprite);
wait(250);
unfreeze(1);
unfreeze(¤t_sprite);
}
}
whats wrong?
only the first conversation works!
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
if (&story < 3)
say_stop("Hello, mother", 1);
wait(250);
say_stop("`5hello darling, what about going to johnny?", ¤t_sprite);
wait(250);
say_stop("Great idea! Bye mum!", 1);
wait(250);
say_stop("`5remember to come home for dinner!", ¤t_sprite);
wait(250);
&story = 1;
unfreeze(1);
unfreeze(¤t_sprite);
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
if (&story >= 3);
say_stop("Hi, mother", 1);
wait(250);
say_stop("`5it aint dinner time yet.", ¤t_sprite);
wait(250);
say_stop("uhm... i shall... go, on a picnic, i might not come back on a while", 1);
wait(250);
say_stop("`5Oh, ok.", ¤t_sprite);
wait(250);
unfreeze(1);
unfreeze(¤t_sprite);
}
}
whats wrong?