Reply to Re: New to DMOD making... Looking for tutorials.
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For scripting, you'll need to read some tutorials about DinkC and writing scripts. And you can also look at the source scripts of existing D-Mods or the original Dink Smallwood game to see how they scripted something (for example, you can download source files here or you can look at the scripts of the original game in the develop directory: source.zip file).
For mapping, you'll need to get know how to use either DinkEdit (the original map editor) or WinDinkEdit (a Windows version of it). There's a small tutorial in the develop directory about it but I'm sure there are better tutorials out here
The main difference between the editors is that WinDinkEdit is completely Windows based where DinkEdit requires more button pressing and such.
In the Development section of this site (only a few that I'm gonna list here, other tutorials can be useful as well):
For scripting:
- The Rudiments of Scripting (tutorial about DinkC discussing the basics)
- DinkC Reference 3.1 or the WinHelp version (listing of all commands and additional information about it)
For mapping:
- Skeleton B or Skeleton S (starting kits with the basic set of files you need to start)
And then there's also the forums in case you've got questions or problems.
For mapping, you'll need to get know how to use either DinkEdit (the original map editor) or WinDinkEdit (a Windows version of it). There's a small tutorial in the develop directory about it but I'm sure there are better tutorials out here

In the Development section of this site (only a few that I'm gonna list here, other tutorials can be useful as well):
For scripting:
- The Rudiments of Scripting (tutorial about DinkC discussing the basics)
- DinkC Reference 3.1 or the WinHelp version (listing of all commands and additional information about it)
For mapping:
- Skeleton B or Skeleton S (starting kits with the basic set of files you need to start)
And then there's also the forums in case you've got questions or problems.