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May 24th 2005, 01:56 PM
dragon.gif
uhm... why dosent this code work? the d-mod jumps over the text and directly fade the screen.

void talk(void)
{
freeze(1)
freeze(&current_sprite)
if (&story == 3)
if(&story== 3)
say_stop("look, a key! Maybe i can lock up the roadblock!", 1);
wait(250);
&story = 4;

fade_down();
fill_screen(0);
&player_map = 407;
sp_x(1, 122);
sp_y(1, 289);
script_attach(1000);
load_screen();
draw_screen();
draw_status();
fade_up();
unfreeze(1);

kill_this_task();
}